List of all members.
Public Member Functions |
override void | OnInit () |
override void | OnUpdate () |
void | UpdateMaterials () |
void | UpdateEngine () |
void | PlaySpeedPadSfx () |
void | ToPlayerSounds () |
void | ToAiSounds () |
IEnumerator | CockpitDamageFlash () |
void | HideTrails () |
void | UnhideTrails () |
void | HideContrails () |
void | EnterVacuum () |
void | ExitVacuum () |
void | UnhideContrails () |
void | HideNavLights () |
void | UnhideNavLights () |
void | PlayAbsorbEffect () |
void | PlayEngineFire () |
void | UpdateSoundsSpatial () |
void | UpdateVariableEffects () |
void | UpdateRealtimeReflectionEnabled () |
void | UpdateShadowEnabled () |
void | UpdateContrailsEnabled () |
void | UpdateEngineReflectionsEnabled () |
void | UpdateNavigationLightsEnabled () |
Public Attributes |
Color | shipColor |
Color | CockpitColor |
bool | ForceOpaqueTrail = false |
GameObject | audioContainer |
bool | TrailsHidden |
Color | engineColor |
Color | flareColor |
float | engineFlareMultTarget |
float | engineFlareMultiplier |
float | StartBoostEffectTimer |
float | droidBaseHeight |
float | shieldAlpha |
Material | shieldMat |
float | shipDeadMult = 1.0f |
ParticleSystem | ShipSparks |
bool | ShipSparksEnabled = true |
ParticleSystem | sparks |
Vector3 | collisionPosition |
Vector3 | collisionRot = Vector3.one |
ParticleSystem.EmissionModule[] | ShipSparksModules = new ParticleSystem.EmissionModule[0] |
ParticleSystem.EmissionModule | sparksModule |
ParticleSystem.EmissionModule | sprayModule |
ParticleSystem.EmissionModule | rechargeModule |
ParticleSystem | RechargeSystem |
ParticleSystem.Particle[] | RechargeParticles = new ParticleSystem.Particle[0] |
Tile | currentTile |
Tile | previousTile |
TrailRenderer | LeftVolumeVapeHorizontal |
TrailRenderer | RightVolumeVapeHorizontal |
TrailRenderer | LeftVolumeVapeVertical |
TrailRenderer | RightVolumeVapeVertical |
Color | ShieldColor = Color.cyan |
| The color of this ships shield.
|
Color | TargetShieldColor = new Color32(0, 55, 255, 255) |
Color | InvinsibleShieldColor = new Color32(69, 69, 69, 255) |
Color | AutopilotShieldColor = new Color32(5, 0, 50, 255) |
Color | DamagedShieldColor = Color.red |
Transform | ReflectionPlaneTransform |
Material | ReflectionPlaneMaterial |
bool | OverSpeedOfSound |
bool | PlayedSonicBoom |
List< ParticleSystem > | EnergyAbsorbParticles = new List<ParticleSystem>() |
ReflectionProbe | RealtimeProbe |
List< ParticleSystem > | EngineFires = new List<ParticleSystem>() |
Member Data Documentation
The color of this ships shield.
The documentation for this class was generated from the following file:
- A:/Projects/Unity/BallisticNG/Assets/Source/Ships/ShipEffects.cs