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ShipRefs Member List
This is the complete list of members for ShipRefs, including all inherited members.
ActivateShield(float time) (defined in ShipRefs)ShipRefs [inline]
AiShipRefs
AiHasSectionShipRefs
AnimationObjectShipRefs
AnimationTransformShipRefs
ApplyClassicSpeedPadForce(Vector3 direction) (defined in ShipRefs)ShipRefs [inline]
AttachedOverviewCameraShipRefs
AutopilotActivatedShipRefs
AutopilotDisengageActivatedShipRefs
AutopilotOnTimer (defined in ShipRefs)ShipRefs
AutopilotTimer (defined in ShipRefs)ShipRefs
AxisObjectShipRefs
AxisTransformShipRefs
BeingViewedShipRefs
BestLapTimeShipRefs
BoostAccelerationShipRefs
BoostLevelShipRefs
BoostTimerShipRefs
CalculateRelativeTime() (defined in ShipRefs)ShipRefs [inline]
CamSimShipRefs
CanIncreaseScoreFrom(ShipRefs r) (defined in ShipRefs)ShipRefs [inline]
CanTriggerNetworkEventsShipRefs
CanUpdateLapShipRefs
CheckStartBoost() (defined in ShipRefs)ShipRefs [inline]
ClearHitPads() (defined in ShipRefs)ShipRefs [inline]
ClientForceFinishedShipRefs
CollisionMeshObjectShipRefs
CurrentExternalCameraShipRefs
CurrentLapShipRefs
CurrentLapTimeShipRefs
CurrentPickupShipRefs
CurrentPickupRegisterShipRefs
CurrentPlaceShipRefs
CurrentSectionShipRefs
CustomModuleShipRefs
DeathFallTime (defined in ShipRefs)ShipRefs
DownFrequencyAiShipRefs
EffectsShipRefs
EliminatedShipRefs
FacingForwardShipRefs
FinalPlaceShipRefs
FinalRaceTimeShipRefs
FindClosestVert(Vector3 position) (defined in ShipRefs)ShipRefs [inline]
Finish(bool handToAi=true)ShipRefs [inline]
FinishedEventShipRefs
FlareRendererShipRefs
Forward (defined in ShipRefs)ShipRefs
ForwardOnSection(Section section)ShipRefs [inline]
GetData< T >(string key)ShipRefs [inline]
GetLapTime(int lap)ShipRefs [inline]
GetPerfectLap(int lap)ShipRefs [inline]
HasBestLapTimeShipRefs
HasData(string key)ShipRefs [inline]
HitModernPadsShipRefs
HitSpeedPad() (defined in ShipRefs)ShipRefs [inline]
HitWeaponPadsShipRefs
HoldingShieldShipRefs
HudSpeedShipRefs
IncreaseScore(float amount, bool callDelegate=true) (defined in ShipRefs)ShipRefs [inline]
IncreaseShieldTime(float time) (defined in ShipRefs)ShipRefs [inline]
InNoAntiSkipTriggerShipRefs
InputShipRefs
InRacingLapsShipRefs
InterpolatedSection (defined in ShipRefs)ShipRefs
InVacuumShipRefs
InverseTransformDirection(Vector3 direction) (defined in ShipRefs)ShipRefs [inline]
InverseTransformPoint(Vector3 position) (defined in ShipRefs)ShipRefs [inline]
InvincibilityTimeShipRefs
Is(ShipRefs ship)ShipRefs [inline]
IsAiShipRefs
IsNetBotShipRefs
IsNetworkedShipRefs
IsPassiveTowards(ShipRefs ship)ShipRefs [inline]
IsPeerShipShipRefs
IsPerfectLapShipRefs
IsPlayerShipRefs
IsPlayerOne (defined in ShipRefs)ShipRefs
IsRechargingShipRefs
IsRespawningShipRefs
IsShieldActivatedShipRefs
LapValidatedShipRefs
LastAttackerShipRefs
lastRelativeTime (defined in ShipRefs)ShipRefs
LastShieldPickupActivationTime (defined in ShipRefs)ShipRefs
LastSpeedPadShipRefs
LoadedBestLapTimeShipRefs
MeshBoundsBackShipRefs
MeshBoundsFrontShipRefs
MeshObjectShipRefs
MiddleSectionShipRefs
MineCollisionTimer (defined in ShipRefs)ShipRefs
ModernPadPush(Vector3 direction) (defined in ShipRefs)ShipRefs [inline]
ModernPhysicsGroundedForceShipRefs
ModernPhysicsNotOnMaglockShipRefs
ModernPhysicsOnMaglockShipRefs
NetworkedAngularVelocityShipRefs
NetworkedFinalPlaceShipRefs
NetworkedFinishedShipRefs
NetworkedHoldingPickupShipRefs
NetworkedTotalTimeShipRefs
NetworkedVelocityShipRefs
NetworkInterpolationTimerShipRefs
NetworkWeaponId (defined in ShipRefs)ShipRefs
NextLap(bool increaseLapStat=true, bool storeLapData=true, bool updatePlayerBestTime=true, bool announcePerfectLap=true, bool announceFinalLap=true, bool playCheckpointSound=true, bool canFinished=true, bool clearHitPads=true, bool showRelativeTime=true)ShipRefs [inline]
noDamage (defined in ShipRefs)ShipRefs
NotOnMaglockShipRefs
OnEliminated(bool switchToFinishedCamera, bool canRespawn) (defined in ShipRefs)ShipRefs [inline]
OnGamePaused() (defined in ShipRefs)ShipRefs [inline]
OnGameUnpaused() (defined in ShipRefs)ShipRefs [inline]
OnMaglockShipRefs
OnNewLap(ShipRefs r)ShipRefs [inline]
OnRespawn() (defined in ShipRefs)ShipRefs [inline]
PassedValidationGateShipRefs
PassRotationToPhysX()ShipRefs [inline]
PeerOwnerShipRefs
pendingRelativeTimeUpdate (defined in ShipRefs)ShipRefs
PerfectRunShipRefs
PickupDisplayTextShipRefs
PickupItem() (defined in ShipRefs)ShipRefs [inline]
playerIndex (defined in ShipRefs)ShipRefs
PlayerPassedValidationGateFeedback(bool showRelativeTime=true)ShipRefs [inline]
PlayOneShot(AudioClip clip) (defined in ShipRefs)ShipRefs [inline]
PlayOneShot(AudioClip clip, float volume, float pitch) (defined in ShipRefs)ShipRefs [inline]
PlayOneShot(string resourcesDirectory, string modName, float volume, float pitch, AudioHelpers.E_AUDIOCHANNEL channel) (defined in ShipRefs)ShipRefs [inline]
PlayOneShotInterface(AudioClip clip) (defined in ShipRefs)ShipRefs [inline]
PlayOneShotInterface(AudioClip clip, float volume, float pitch) (defined in ShipRefs)ShipRefs [inline]
PlayOneShotInterface(string resourcesDirectory, string modName, float volume, float pitch) (defined in ShipRefs)ShipRefs [inline]
PlayWeaponImpactIndicator() (defined in ShipRefs)ShipRefs [inline]
PositionShipRefs
PredictedNetworkedPositionShipRefs
PredictedNetworkedRotationShipRefs
PreviousNetworkedPositionShipRefs
PreviousNetworkedRotationShipRefs
PreviousPickupShipRefs
PysSimShipRefs
RBodyShipRefs
RemoveData(string key)ShipRefs [inline]
RemoveFromPhysicsZone() (defined in ShipRefs)ShipRefs [inline]
Respawn()ShipRefs [inline]
RespawnNetworked() (defined in ShipRefs)ShipRefs [inline]
Right (defined in ShipRefs)ShipRefs
RightOnSection(Section section)ShipRefs [inline]
ScoreShipRefs
SetData(string key, object value)ShipRefs [inline]
SetLapTime(int lap, float time)ShipRefs [inline]
SetPassiveTowards(ShipRefs ship, bool passive)ShipRefs [inline]
SetPerfectLap(int lap, bool perfect)ShipRefs [inline]
SetScore(float newScore, bool callDelegate=true) (defined in ShipRefs)ShipRefs [inline]
SettingsShipRefs
ShadowProjectorShipRefs
ShieldDamage() (defined in ShipRefs)ShipRefs [inline]
ShieldIntegrityShipRefs
ShieldTimerShipRefs
ShipCameraShipRefs
ShipCameraTransformShipRefs
ShipColliderShipRefs
ShipIdShipRefs
ShipNameShipRefs
ShipRendererShipRefs
ShipRestrainedShipRefs
ShipToShipCollider (defined in ShipRefs)ShipRefs
SideShiftPowerShipRefs
SplitscreenMeshObjectShipRefs
SplitScreenShipMaterial (defined in ShipRefs)ShipRefs
StoredLapCountShipRefs
StoreLapData()ShipRefs [inline]
TShipRefs
TakeDamage(float amount, bool ignoreZeroDamage=false) (defined in ShipRefs)ShipRefs [inline]
TakeRotationFromPhysX()ShipRefs [inline]
TargetNetworkPositionShipRefs
TargetNetworkRotationShipRefs
TargetShipDataShipRefs
TargetTimeShipRefs
TeamShipRefs
TeleportToSection(Section target, bool snapRotation=false, bool resetVelocity=false, bool keepInsideBounds=true) (defined in ShipRefs)ShipRefs [inline]
TeleportToSectionWithTransformReferences(Section target, Transform fromT, Transform toT, bool snapRotation=false, bool resetVelocity=false) (defined in ShipRefs)ShipRefs [inline]
TimeSinceLastNetworkUpdateShipRefs
TotalRaceTimeShipRefs
TouchedMaglockShipRefs
TrackTransformShipRefs
TrackTransformObjectShipRefs
TransformDirection(Vector3 direction) (defined in ShipRefs)ShipRefs [inline]
TransformPoint(Vector3 position) (defined in ShipRefs)ShipRefs [inline]
TryAnnounceFinalLap()ShipRefs [inline]
TryAnnouncePerfectLap()ShipRefs [inline]
Turbo(bool playSound=true, float timeMult=1.0f)ShipRefs [inline]
Up (defined in ShipRefs)ShipRefs
UsedEpackThisLapShipRefs
UseFinishedCamera() (defined in ShipRefs)ShipRefs [inline]
VariableSettings (defined in ShipRefs)ShipRefs
VrCockpitParentShipRefs
VrTrackingParentShipRefs
ZoneColorControllerShipRefs