, including all inherited members.
ActivateShield(float time) (defined in ShipRefs) | ShipRefs | [inline] |
Ai | ShipRefs | |
AiHasSection | ShipRefs | |
AnimationObject | ShipRefs | |
AnimationTransform | ShipRefs | |
ApplyClassicSpeedPadForce(Vector3 direction) (defined in ShipRefs) | ShipRefs | [inline] |
AttachedOverviewCamera | ShipRefs | |
AutopilotActivated | ShipRefs | |
AutopilotDisengageActivated | ShipRefs | |
AutopilotOnTimer (defined in ShipRefs) | ShipRefs | |
AutopilotTimer (defined in ShipRefs) | ShipRefs | |
AxisObject | ShipRefs | |
AxisTransform | ShipRefs | |
BeingViewed | ShipRefs | |
BestLapTime | ShipRefs | |
BoostAcceleration | ShipRefs | |
BoostLevel | ShipRefs | |
BoostTimer | ShipRefs | |
CalculateRelativeTime() (defined in ShipRefs) | ShipRefs | [inline] |
CamSim | ShipRefs | |
CanIncreaseScoreFrom(ShipRefs r) (defined in ShipRefs) | ShipRefs | [inline] |
CanTriggerNetworkEvents | ShipRefs | |
CanUpdateLap | ShipRefs | |
CheckStartBoost() (defined in ShipRefs) | ShipRefs | [inline] |
ClearHitPads() (defined in ShipRefs) | ShipRefs | [inline] |
ClientForceFinished | ShipRefs | |
CollisionMeshObject | ShipRefs | |
CurrentExternalCamera | ShipRefs | |
CurrentLap | ShipRefs | |
CurrentLapTime | ShipRefs | |
CurrentPickup | ShipRefs | |
CurrentPickupRegister | ShipRefs | |
CurrentPlace | ShipRefs | |
CurrentSection | ShipRefs | |
CustomModule | ShipRefs | |
DeathFallTime (defined in ShipRefs) | ShipRefs | |
DownFrequencyAi | ShipRefs | |
Effects | ShipRefs | |
Eliminated | ShipRefs | |
FacingForward | ShipRefs | |
FinalPlace | ShipRefs | |
FinalRaceTime | ShipRefs | |
FindClosestVert(Vector3 position) (defined in ShipRefs) | ShipRefs | [inline] |
Finish(bool handToAi=true) | ShipRefs | [inline] |
FinishedEvent | ShipRefs | |
FlareRenderer | ShipRefs | |
Forward (defined in ShipRefs) | ShipRefs | |
ForwardOnSection(Section section) | ShipRefs | [inline] |
GetData< T >(string key) | ShipRefs | [inline] |
GetLapTime(int lap) | ShipRefs | [inline] |
GetPerfectLap(int lap) | ShipRefs | [inline] |
HasBestLapTime | ShipRefs | |
HasData(string key) | ShipRefs | [inline] |
HitModernPads | ShipRefs | |
HitSpeedPad() (defined in ShipRefs) | ShipRefs | [inline] |
HitWeaponPads | ShipRefs | |
HoldingShield | ShipRefs | |
HudSpeed | ShipRefs | |
IncreaseScore(float amount, bool callDelegate=true) (defined in ShipRefs) | ShipRefs | [inline] |
IncreaseShieldTime(float time) (defined in ShipRefs) | ShipRefs | [inline] |
InNoAntiSkipTrigger | ShipRefs | |
Input | ShipRefs | |
InRacingLaps | ShipRefs | |
InterpolatedSection (defined in ShipRefs) | ShipRefs | |
InVacuum | ShipRefs | |
InverseTransformDirection(Vector3 direction) (defined in ShipRefs) | ShipRefs | [inline] |
InverseTransformPoint(Vector3 position) (defined in ShipRefs) | ShipRefs | [inline] |
InvincibilityTime | ShipRefs | |
Is(ShipRefs ship) | ShipRefs | [inline] |
IsAi | ShipRefs | |
IsNetBot | ShipRefs | |
IsNetworked | ShipRefs | |
IsPassiveTowards(ShipRefs ship) | ShipRefs | [inline] |
IsPeerShip | ShipRefs | |
IsPerfectLap | ShipRefs | |
IsPlayer | ShipRefs | |
IsPlayerOne (defined in ShipRefs) | ShipRefs | |
IsRecharging | ShipRefs | |
IsRespawning | ShipRefs | |
IsShieldActivated | ShipRefs | |
LapValidated | ShipRefs | |
LastAttacker | ShipRefs | |
lastRelativeTime (defined in ShipRefs) | ShipRefs | |
LastShieldPickupActivationTime (defined in ShipRefs) | ShipRefs | |
LastSpeedPad | ShipRefs | |
LoadedBestLapTime | ShipRefs | |
MeshBoundsBack | ShipRefs | |
MeshBoundsFront | ShipRefs | |
MeshObject | ShipRefs | |
MiddleSection | ShipRefs | |
MineCollisionTimer (defined in ShipRefs) | ShipRefs | |
ModernPadPush(Vector3 direction) (defined in ShipRefs) | ShipRefs | [inline] |
ModernPhysicsGroundedForce | ShipRefs | |
ModernPhysicsNotOnMaglock | ShipRefs | |
ModernPhysicsOnMaglock | ShipRefs | |
NetworkedAngularVelocity | ShipRefs | |
NetworkedFinalPlace | ShipRefs | |
NetworkedFinished | ShipRefs | |
NetworkedHoldingPickup | ShipRefs | |
NetworkedTotalTime | ShipRefs | |
NetworkedVelocity | ShipRefs | |
NetworkInterpolationTimer | ShipRefs | |
NetworkWeaponId (defined in ShipRefs) | ShipRefs | |
NextLap(bool increaseLapStat=true, bool storeLapData=true, bool updatePlayerBestTime=true, bool announcePerfectLap=true, bool announceFinalLap=true, bool playCheckpointSound=true, bool canFinished=true, bool clearHitPads=true, bool showRelativeTime=true) | ShipRefs | [inline] |
noDamage (defined in ShipRefs) | ShipRefs | |
NotOnMaglock | ShipRefs | |
OnEliminated(bool switchToFinishedCamera, bool canRespawn) (defined in ShipRefs) | ShipRefs | [inline] |
OnGamePaused() (defined in ShipRefs) | ShipRefs | [inline] |
OnGameUnpaused() (defined in ShipRefs) | ShipRefs | [inline] |
OnMaglock | ShipRefs | |
OnNewLap(ShipRefs r) | ShipRefs | [inline] |
OnRespawn() (defined in ShipRefs) | ShipRefs | [inline] |
PassedValidationGate | ShipRefs | |
PassRotationToPhysX() | ShipRefs | [inline] |
PeerOwner | ShipRefs | |
pendingRelativeTimeUpdate (defined in ShipRefs) | ShipRefs | |
PerfectRun | ShipRefs | |
PickupDisplayText | ShipRefs | |
PickupItem() (defined in ShipRefs) | ShipRefs | [inline] |
playerIndex (defined in ShipRefs) | ShipRefs | |
PlayerPassedValidationGateFeedback(bool showRelativeTime=true) | ShipRefs | [inline] |
PlayOneShot(AudioClip clip) (defined in ShipRefs) | ShipRefs | [inline] |
PlayOneShot(AudioClip clip, float volume, float pitch) (defined in ShipRefs) | ShipRefs | [inline] |
PlayOneShot(string resourcesDirectory, string modName, float volume, float pitch, AudioHelpers.E_AUDIOCHANNEL channel) (defined in ShipRefs) | ShipRefs | [inline] |
PlayOneShotInterface(AudioClip clip) (defined in ShipRefs) | ShipRefs | [inline] |
PlayOneShotInterface(AudioClip clip, float volume, float pitch) (defined in ShipRefs) | ShipRefs | [inline] |
PlayOneShotInterface(string resourcesDirectory, string modName, float volume, float pitch) (defined in ShipRefs) | ShipRefs | [inline] |
PlayWeaponImpactIndicator() (defined in ShipRefs) | ShipRefs | [inline] |
Position | ShipRefs | |
PredictedNetworkedPosition | ShipRefs | |
PredictedNetworkedRotation | ShipRefs | |
PreviousNetworkedPosition | ShipRefs | |
PreviousNetworkedRotation | ShipRefs | |
PreviousPickup | ShipRefs | |
PysSim | ShipRefs | |
RBody | ShipRefs | |
RemoveData(string key) | ShipRefs | [inline] |
RemoveFromPhysicsZone() (defined in ShipRefs) | ShipRefs | [inline] |
Respawn() | ShipRefs | [inline] |
RespawnNetworked() (defined in ShipRefs) | ShipRefs | [inline] |
Right (defined in ShipRefs) | ShipRefs | |
RightOnSection(Section section) | ShipRefs | [inline] |
Score | ShipRefs | |
SetData(string key, object value) | ShipRefs | [inline] |
SetLapTime(int lap, float time) | ShipRefs | [inline] |
SetPassiveTowards(ShipRefs ship, bool passive) | ShipRefs | [inline] |
SetPerfectLap(int lap, bool perfect) | ShipRefs | [inline] |
SetScore(float newScore, bool callDelegate=true) (defined in ShipRefs) | ShipRefs | [inline] |
Settings | ShipRefs | |
ShadowProjector | ShipRefs | |
ShieldDamage() (defined in ShipRefs) | ShipRefs | [inline] |
ShieldIntegrity | ShipRefs | |
ShieldTimer | ShipRefs | |
ShipCamera | ShipRefs | |
ShipCameraTransform | ShipRefs | |
ShipCollider | ShipRefs | |
ShipId | ShipRefs | |
ShipName | ShipRefs | |
ShipRenderer | ShipRefs | |
ShipRestrained | ShipRefs | |
ShipToShipCollider (defined in ShipRefs) | ShipRefs | |
SideShiftPower | ShipRefs | |
SplitscreenMeshObject | ShipRefs | |
SplitScreenShipMaterial (defined in ShipRefs) | ShipRefs | |
StoredLapCount | ShipRefs | |
StoreLapData() | ShipRefs | [inline] |
T | ShipRefs | |
TakeDamage(float amount, bool ignoreZeroDamage=false) (defined in ShipRefs) | ShipRefs | [inline] |
TakeRotationFromPhysX() | ShipRefs | [inline] |
TargetNetworkPosition | ShipRefs | |
TargetNetworkRotation | ShipRefs | |
TargetShipData | ShipRefs | |
TargetTime | ShipRefs | |
Team | ShipRefs | |
TeleportToSection(Section target, bool snapRotation=false, bool resetVelocity=false, bool keepInsideBounds=true) (defined in ShipRefs) | ShipRefs | [inline] |
TeleportToSectionWithTransformReferences(Section target, Transform fromT, Transform toT, bool snapRotation=false, bool resetVelocity=false) (defined in ShipRefs) | ShipRefs | [inline] |
TimeSinceLastNetworkUpdate | ShipRefs | |
TotalRaceTime | ShipRefs | |
TouchedMaglock | ShipRefs | |
TrackTransform | ShipRefs | |
TrackTransformObject | ShipRefs | |
TransformDirection(Vector3 direction) (defined in ShipRefs) | ShipRefs | [inline] |
TransformPoint(Vector3 position) (defined in ShipRefs) | ShipRefs | [inline] |
TryAnnounceFinalLap() | ShipRefs | [inline] |
TryAnnouncePerfectLap() | ShipRefs | [inline] |
Turbo(bool playSound=true, float timeMult=1.0f) | ShipRefs | [inline] |
Up (defined in ShipRefs) | ShipRefs | |
UsedEpackThisLap | ShipRefs | |
UseFinishedCamera() (defined in ShipRefs) | ShipRefs | [inline] |
VariableSettings (defined in ShipRefs) | ShipRefs | |
VrCockpitParent | ShipRefs | |
VrTrackingParent | ShipRefs | |
ZoneColorController | ShipRefs | |