BallisticNG
 All Classes Namespaces Functions Variables Enumerations Properties
Public Member Functions | Public Attributes
ShipSettings Class Reference

List of all members.

Public Member Functions

void AppendUgcLiveries (List< ShipLivery > liveries)
 Appends Ugc liveries to the prefab.

Public Attributes

float ENGINE_MAXSPEED_SPARK
float ENGINE_MAXSPEED_TOXIC
float ENGINE_MAXSPEED_APEX
float ENGINE_MAXSPEED_HALBERD
float ENGINE_MAXSPEED_SPECTRE
float ENGINE_ACCELERATION_SPARK
float ENGINE_ACCELERATION_TOXIC
float ENGINE_ACCELERATION_APEX
float ENGINE_ACCELERATION_HALBERD
float ENGINE_ACCELERATION_SPECTRE
float ENGINE_POWER_GAIN_SPARK
float ENGINE_POWER_FALLOFF_SPARK
float ENGINE_POWER_GAIN_TOXIC
float ENGINE_POWER_FALLOFF_TOXIC
float ENGINE_POWER_GAIN_APEX
float ENGINE_POWER_FALLOFF_APEX
float ENGINE_POWER_GAIN_HALBERD
float ENGINE_POWER_FALLOFF_HALBERD
float ENGINE_POWER_GAIN_SPECTRE
float ENGINE_POWER_FALLOFF_SPECTRE
float TURN_SPEED
float TURN_GAIN
float TURN_FALLOFF
float TURN_SLIDE = 1.0f
float TURN_SLIDE_VELOCITY = 100.0f
float TURN_NORMAL_MIN
float TURN_NORMAL_MAX
float TILT_ANGLE = 50
float TILT_SPEED
float TILT_DAMPING
float TILT_DIFFMULT
float AIRBRAKE_SPEED
float AIRBRAKE_GAIN
float AIRBRAKE_FALLOFF
float AIRBRAKE_NORMAL_MIN
float AIRBRAKE_NORMAL_MAX
float AIRBRAKE_DRAG_GAIN
float AIRBRAKE_DRAG_FALLOFF
float AIRBRAKE_DRAG_MULT
float GRAVITY_FORCE
float GRAVITY_GROUNDED
float GRAVITY_WEIGHT
float GRAVITY_RESISTANCE
float RESISTANCE_GAIN
float RESISTANCE_FALLOFF
float AG_HOVER_HEIGHT
float AG_HOVER_FORCE
float AG_HOVER_DAMP
float AG_REBOUND_THRESHOLD
float AG_REBOUND_MULTIPLIER
float AG_REBOUND_HEIGHT = 0.25f
float AG_REBOUND_PITCHMOD = 1.3f
float AG_BOUNCE_LANDING = -0.01f
float AG_BOUNCE_FLOOR = -0.05f
float AG_BOUNCE_SPEED = 50
float AG_HOVER_ROT_AMOUNT
float AG_HOVER_ROT_SPEED
float AG_HOVER_ROT_THRESHOLD
float AG_ROTATION_SPEED
float AG_PITCH_AMOUNT
float AG_DIVE_SPEED
float AG_PITCH_SPEED
float AG_GRIP
float AG_SLIP_AMOUNT
float AG_SLIP_GAIN
float AG_SLIP_FALLOFF
float AG_SLIDE_AMOUNT
float AG_SLIDE_GAIN
float AG_SLIDE_FALLOFF
float AgSlipDelay
float AgSlipTurnAdditive = 0.5f
float AgSlipTurnGain = 0.9f
float AgSlipAmountMult = -1.1f
float AgSlipGainMult = 0.09f
float AgSlipFalloffMult = 0.15f
float AgSlipZVelMult = 45.0f
float AgSlipFalloffDelay = 0.3f
float AgSlipMult = 2.0f
float CAMERA_OFFSET_ZMULT
float CAMREA_OFFSET_ZMULT_SPEED
float CAMERA_OFFSET_SPEEDMULT = 7.0f
float CAMERA_RIGHT_OFFSET_MULT = 1.0f
float CAMERA_RIGHT_PUSHOFFSET_MULT = 0.5f
Vector3 CAMERA_OFFSET_TRACK
Vector3 CAMERA_OFFSET_INTERNAL
Vector3 CAMERA_OFFSET_SENSITIVITY
Vector3 CAMERA_FALL_SENSITIVITY
Vector3 CAMERA_OFFSET_SPEED
Vector3 CAMERA_FALL_SPEED
float DAMAGE_SHIELD
float DAMAGE_MULT
float DAMAGE_PWR
ECannonStat CANNON_TYPE = ECannonStat.Medium
AudioClip SFX_ENGINE
AudioClip SFX_TURBULENCE
AudioClip SFX_AIRBRAKE
AudioClip SFX_SCRAPE
AudioClip SFX_WALLHIT
AudioClip SFX_STARTBOOST
AudioClip SFX_RECHARGE
AudioClip SFX_SPRAY
AudioClip SFX_SHIELDHIT
string CustomModule
Color REF_ENGINECOL_BRIGHT
Color REF_ENGINECOL
Color REF_HUDCOL
GameObject REF_MESH
GameObject REF_COCKPITMESH
GameObject REF_VRCOCKPITMESH
GameObject REF_VRCOCKPITMESHNOCANOPY
GameObject REF_RECHARGEFX
ParticleSystem REF_SPRAYFX
TrailRenderer REF_VAPE_LEFT
TrailRenderer REF_VAPE_RIGHT
GameObject REF_ENGINE_FLARE
GameObject REF_ENGINE_TRAIL_PLAYER
TrailRenderer REF_ENGINE_TRAIL_AI
GameObject REF_DROID
GameObject REF_SHIELD
Material REF_SHIELDMAT
Mesh FrontendMesh
ShipAirbrake[] AirbrakeControllers
MeshRenderer[] NavigationLights = new MeshRenderer[0]
ShipEngineConfig[] Engines = new ShipEngineConfig[0]
GameObject[] ENGINE_FLARES
GameObject[] ENGINE_TRAILS_PLAYER
TrailRenderer[] ENGINE_TRAILS_AI
int VrCockpitMaterialIndex = -1
ShipLivery[] Liveries
ShipUserData UserData = new ShipUserData()

Member Function Documentation

void ShipSettings.AppendUgcLiveries ( List< ShipLivery liveries) [inline]

Appends Ugc liveries to the prefab.


The documentation for this class was generated from the following file: