The ID for individial layers. More...
Static Public Member Functions | |
static int | GetShipRenderLayer (ShipRefs r, bool isPlayer, bool opposite) |
static int | GetSelfRenderLayer (ShipRefs r, bool opposite) |
Static Public Attributes | |
static int | TrackFloor = LayerMask.NameToLayer("TrackFloor") |
The layer ID for the track floor. | |
static int | FakeFloor = LayerMask.NameToLayer("FakeFloor") |
The layer ID for fake floor colliders. | |
static int | TrackWall = LayerMask.NameToLayer("TrackWall") |
The layer ID for track walls. | |
static int | SmoothFloor = LayerMask.NameToLayer("SmoothFloor") |
The layer ID for the smooth floor. | |
static int | Ship = LayerMask.NameToLayer("Ship") |
The layer ID for ships. | |
static int | PlayerOne = LayerMask.NameToLayer("PlayerOne") |
static int | PlayerTwo = LayerMask.NameToLayer("PlayerTwo") |
static int | PlayerOneSelfRender = LayerMask.NameToLayer("PlayerOneSelfRender") |
static int | PlayerTwoSelfRender = LayerMask.NameToLayer("PlayerTwoSelfRender") |
The ID for individial layers.
int GameData.LayerIDs.FakeFloor = LayerMask.NameToLayer("FakeFloor") [static] |
The layer ID for fake floor colliders.
int GameData.LayerIDs.Ship = LayerMask.NameToLayer("Ship") [static] |
The layer ID for ships.
int GameData.LayerIDs.SmoothFloor = LayerMask.NameToLayer("SmoothFloor") [static] |
The layer ID for the smooth floor.
int GameData.LayerIDs.TrackFloor = LayerMask.NameToLayer("TrackFloor") [static] |
The layer ID for the track floor.
int GameData.LayerIDs.TrackWall = LayerMask.NameToLayer("TrackWall") [static] |
The layer ID for track walls.