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Static Public Member Functions | Static Public Attributes
GameData.LayerIDs Struct Reference

The ID for individial layers. More...

List of all members.

Static Public Member Functions

static int GetShipRenderLayer (ShipRefs r, bool isPlayer, bool opposite)
static int GetSelfRenderLayer (ShipRefs r, bool opposite)

Static Public Attributes

static int TrackFloor = LayerMask.NameToLayer("TrackFloor")
 The layer ID for the track floor.
static int FakeFloor = LayerMask.NameToLayer("FakeFloor")
 The layer ID for fake floor colliders.
static int TrackWall = LayerMask.NameToLayer("TrackWall")
 The layer ID for track walls.
static int SmoothFloor = LayerMask.NameToLayer("SmoothFloor")
 The layer ID for the smooth floor.
static int Ship = LayerMask.NameToLayer("Ship")
 The layer ID for ships.
static int PlayerOne = LayerMask.NameToLayer("PlayerOne")
static int PlayerTwo = LayerMask.NameToLayer("PlayerTwo")
static int PlayerOneSelfRender = LayerMask.NameToLayer("PlayerOneSelfRender")
static int PlayerTwoSelfRender = LayerMask.NameToLayer("PlayerTwoSelfRender")

Detailed Description

The ID for individial layers.


Member Data Documentation

int GameData.LayerIDs.FakeFloor = LayerMask.NameToLayer("FakeFloor") [static]

The layer ID for fake floor colliders.

int GameData.LayerIDs.Ship = LayerMask.NameToLayer("Ship") [static]

The layer ID for ships.

int GameData.LayerIDs.SmoothFloor = LayerMask.NameToLayer("SmoothFloor") [static]

The layer ID for the smooth floor.

int GameData.LayerIDs.TrackFloor = LayerMask.NameToLayer("TrackFloor") [static]

The layer ID for the track floor.

int GameData.LayerIDs.TrackWall = LayerMask.NameToLayer("TrackWall") [static]

The layer ID for track walls.


The documentation for this struct was generated from the following file: